One of the many high-level ludonarrative experiences I would like to one day complete is an immersive simulation in which the player has access to many weapons, but their default arsenal selection is an open bag of chips that he stands in front. them, in the first person, and offer them to the NPCs. Some NPCs wouldn't be swayed by this, but some would lower their weapons at the offer of shrimp cocktail, and so you'd be constantly playing chicken with various guards: moving closer to them, your hands shaking making the delicious records shake. inside the oily package, mentally evaluating whether it's worth risking them turning hostile at the last second.
Obviously, I would scan very clean packages and just edit the logos for maximum immersion. One game that has already taken this concept of digitized DIY and used it to great effect is Hyperdrive Hostel. It's an avant-garde point and click adventure from the Finnish studio Horsefly, where the entire world is built from digitized fabric samples. Take a look.
Hyperdrive Inn was released this Sunday, a nonchalant testament to Finnish comfort if ever there was one, and there's a demo still available on the Steam page. What else could we find on this page? Oh! It's a description. Wonderful.
Your father unleashed a series of cataclysmic events and escaped into the depths of his creation, the Hyperdrive Inn Infinity Hotel. It's up to you to find him and save the world at the same time. The ever-evolving lodging giant known as the Hyperdrive Inn is your father's creation, and he is also responsible for unleashing a series of cataclysmic events that threaten to destroy everything.
The game also promises “mind-bending puzzles,” randomized content for replays, and a Finnish folk music score. I've queued the demo myself, but let me know if chips are involved. Google tells me that a famous Finnish snack is “Karelian”, which is basically mashed potatoes in a pie. Carbs on top of carbs, you say? Somehow it speaks to my British soul.