Star Wars Jedi: Survivor director Stig Asmussen said when he left Respawn in September 2023 that he wanted “pursue other adventures“, and now we know what he meant. Asmussen today announced the launch of a new studio called Giant skull“dedicated to creating gameplay-driven, story-immersed action-adventure games set in captivating worlds.”
“Giant Skull studio culture is built on creativity and curiosity,” Asmussen said. “We've assembled a talented team renowned for immersive storytelling, heroic combat, and exhilarating traversals, and our goal is to create a rich universe that players will want to get lost in for years to come. »
This team includes Jon Carr, technical director of Star Wars Jedi: Survivor, and Jeff Magers, design director, Patrick Murphy, former art director of Fortnite, Valorant and League of Legends, Lauren McLemore, lead producer of Fortnite, Brian Campbell, director of animation of Epic Games, and the director of operations of Rocksteady. Anthony Scott.
Unsurprisingly, details of the studio's first game haven't been revealed, aside from the fact that it's a “single-player-focused, single-player AAA action-adventure” built in Unreal Engine 5. But even so there is not much to see in the press release, there is noise. to do on the Giant Skull site which may reveal… well, probably nothing substantial, but it's fun.
To get started, click on the brackets in the upper right corner of the Giant Skull website. This opens a console prompt that accepts at least a few Linux commands (LS and CAT) as well as various keywords: “Culture”, for example, provides the response “AUTONOMY_MOMENTUM_CURIOUS_RESPECT”, while “concept” offers a short poem that appears also. to underline above all the declared values of the studio.
If you prefer to get straight to the point, the Subreddit Gaming Leaks and Rumors makes a list of all the secrets they have found so far.
As dry as the announcement may be, Asmussen has an enviable track record and the fact that he's taking on something new is interesting: before directing the Star Wars Jedi games (he also directed Fallen Order), he was art director on God of War 2, game director on God of War 3, and creative director of the 2011 Mortal Kombat reboot.